DELAVNICA: EXE-EUM
WORKSHOP: EXE-EUM
Jernej Regvat, Gimnazija Ptuj, Igor Pesek, Inštitut za matematiko, fiziko in mehaniko v Ljubljana - IMFM, Samo Repolusk, Univerza v Mariboru, Fakulteta za naravoslovje in matematiko
Predstavitev
Povzetek Na delavnici bomo spoznali avtorsko orodje eXe-eum, ki smo ga v sklopu projektov E-um za matematiko v gimnaziji in E-um za matematiko v devetletki uporabili za izdelavo e-učnih gradiv. Opisali in uporabili bomo gradnike orodja eXe-eum, s katerimi sestavljamo e-učna gradiva, navedli primere uporabe teh gradnikov in predstavili možnosti, ki jih orodje ponuja. Orodje deluje tako, da sestavljamo posamezne gradnike (ki so lahko že vnaprej izdelani) v neko celoto – e-gradivo. Interaktivnost je med najpomembnejšimi elementi e-gradiv, zato bomo na delavnici prikazali nekaj primerov izdelave interaktivnih elementov. Orodje je primerno za vsa predmetna področja in za njegovo uporabo ni potrebno poznavanje programiranja ali kakršnih koli drugih posebnih veščin obvladovanja računalnika, saj zadošča povprečno znanje uporabe računalnika. Na delavnici bodo prikazani tudi primeri interaktivnih gradiv, izdelanih v sklopu projektov.
Ključne besede e-gradivo, interaktivnost, gradnik, avtorsko orodje
Abstract At the workshop we will learn about authoring tool eXe-eum. With this tool we have made e-learning materials within the projects E-um Mathematics for gymnasium and E-um Mathematics for primary school. We will describe and also use i-Devices and combine them into an e-learning material. The content of i-Devices can be made in advance and with a help of eXe-eum we just put them together. Interactivity is one of the most important elements of the e-learning materials, because it makes materials interesting and attractive. At this workshop we will present some examples of building interactive elements. Please note that eXe-eum is suitable for making materials for all subjects, not just mathematics and that knowledge of computer programming is not necessary. It is enough to have the basic knowledge of computer usage. At the end of the workshop we show some e-learning materials made within these projects.
Keywords e-learning material, interactivity, i-Device, authoring tools
Spletni naslov projekta www.e-um.si
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