Title: Chapter three: the future potential of gamification (I) / potencial igrifikacije v prihodnosti
Course: Gamification - an innovative approach to learning /P1

Summary of the content

The content of  Chapter 3 (1st part) "The Potential of Gamification in the Future" is:

- Industries where gamification will play a key role: education, healthcare, fitness, recycling, banking, retail, iGaming and e-commerce
- The role of gamification in the process of finding and selecting potential job candidates and talented people
- The role of gamification in the learning process
- The role of gamification in obtaining data regarding individual progress in the learning/working process/individual satisfaction in the learning/working environment

Intended activities and tasks

- View Lesson 5
- Watch videos in Lessons 6 and 7
- Task: create a mindmap about the key features of gamification
- Task: Challenge 5
- Task: create a short video in which you show how you will use gamification to enhance dynamics in the learning process

Other relevant information

- PDF  material - about dynamics in the learning process and AI

Povzetek vsebine

Vsebina 3. poglavja (1. del) "Potencial igrifikacije v prihodnosti" je:

- Panoge, kjer bo igrifikacija igrala ključno vlogo: izobraževanje, zdravstvo, fitnes, recikliranje, bančništvo, maloprodaja, iGaming in e-trgovina
- Vloga igrifikacije v procesu iskanja in selekcije potencialnih kandidatov za zaposlitev in talentiranih ljudi
- Vloga igrifikacije v učnem procesu
- Vloga igrifikacije pri pridobivanju podatkov o posameznikovem napredku v učnem/delovnem procesu/posameznikovem zadovoljstvu v učnem/delovnem okolju

Predvidene dejavnosti in naloge

- Oglejte si lekcijo 5
- Oglejte si videoposnetke v 6. in 7. lekciji
- Naloga: ustvarite miselni vzorec o ključnih značilnostih igrifikacije
- Naloga: 5. izziv
- Naloga: ustvarite kratek video, v katerem pokažete, kako boste z igrifikacijo povečali dinamiko v učnem procesu

Druge pomembne informacije

Gradivo PDF - o dinamiki v učnem procesu in AI