Title: Gamification example - students with special needs.
Course: Gamification - an innovative approach to learning /P1 > Section: 👥 Chapter four: live meeting 2 / srečanje v živo 2

In the video below, we can see different tasks dealing with multiplication and multiplication tables. Activities are adapted to participants with special needs - 8th grade of primary school (ages approximately 12-14 years).

In the video below, we can see different tasks dealing with multiplication and multiplication tables. Activities are adapted to participants with special needs - 8th grade of primary school (ages approximately 12-14 years).

Their task is to answer a question when they get it. If the answer is correct, they get one piece of the puzzle. The task is complete, when all puzzle pieces are obtained.

We can see also different methods which are used to multiply.

The winner is the one who was the fastest in obtaining all the pieces of the puzzle and has put together puzzle pieces in a complete picture.

Author: Mitja Žlogar, OŠ Črnomelj